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Properties for the CrossEditor component. Supports masking through maskProps. This allows getting the masked value.

The onChangeText event will isntead export the raw value.

Inherits react-native-paper TextInputProps

Hierarchy

  • TextInputProps
    • ICrossEditorProps

Index

Properties

Optional accessibilityActions

accessibilityActions: Array<string>

Provides an array of custom actions available for accessibility.

platform

ios

Optional accessibilityComponentType

accessibilityComponentType: "none" | "button" | "radiobutton_checked" | "radiobutton_unchecked"

In some cases, we also want to alert the end user of the type of selected component (i.e., that it is a “button”). If we were using native buttons, this would work automatically. Since we are using javascript, we need to provide a bit more context for TalkBack. To do so, you must specify the ‘accessibilityComponentType’ property for any UI component. For instances, we support ‘button’, ‘radiobutton_checked’ and ‘radiobutton_unchecked’ and so on.

platform

android

Optional accessibilityElementsHidden

accessibilityElementsHidden: undefined | false | true

A Boolean value indicating whether the accessibility elements contained within this accessibility element are hidden to the screen reader.

platform

ios

Optional accessibilityLabel

accessibilityLabel: undefined | string

Overrides the text that's read by the screen reader when the user interacts with the element. By default, the label is constructed by traversing all the children and accumulating all the Text nodes separated by space.

Optional accessibilityLiveRegion

accessibilityLiveRegion: "none" | "polite" | "assertive"

Indicates to accessibility services whether the user should be notified when this view changes. Works for Android API >= 19 only. See http://developer.android.com/reference/android/view/View.html#attr_android:accessibilityLiveRegion for references.

platform

android

Optional accessibilityTraits

accessibilityTraits: AccessibilityTrait | AccessibilityTrait[]

Accessibility traits tell a person using VoiceOver what kind of element they have selected. Is this element a label? A button? A header? These questions are answered by accessibilityTraits.

platform

ios

Optional accessibilityViewIsModal

accessibilityViewIsModal: undefined | false | true

A Boolean value indicating whether VoiceOver should ignore the elements within views that are siblings of the receiver.

platform

ios

Optional accessible

accessible: undefined | false | true

When true, indicates that the view is an accessibility element. By default, all the touchable elements are accessible.

Optional allowFontScaling

allowFontScaling: undefined | false | true

Specifies whether fonts should scale to respect Text Size accessibility settings. The default is true.

Optional autoCapitalize

autoCapitalize: "none" | "sentences" | "words" | "characters"

Can tell TextInput to automatically capitalize certain characters. characters: all characters, words: first letter of each word sentences: first letter of each sentence (default) none: don't auto capitalize anything

https://facebook.github.io/react-native/docs/textinput.html#autocapitalize

Optional autoCorrect

autoCorrect: undefined | false | true

If false, disables auto-correct. The default value is true.

Optional autoFocus

autoFocus: undefined | false | true

If true, focuses the input on componentDidMount. The default value is false.

Optional blurOnSubmit

blurOnSubmit: undefined | false | true

If true, the text field will blur when submitted. The default value is true.

Optional caretHidden

caretHidden: undefined | false | true

If true, caret is hidden. The default value is false.

Optional clearButtonMode

clearButtonMode: "never" | "while-editing" | "unless-editing" | "always"

enum('never', 'while-editing', 'unless-editing', 'always') When the clear button should appear on the right side of the text view

Optional clearTextOnFocus

clearTextOnFocus: undefined | false | true

If true, clears the text field automatically when editing begins

Optional collapsable

collapsable: undefined | false | true

Views that are only used to layout their children or otherwise don't draw anything may be automatically removed from the native hierarchy as an optimization. Set this property to false to disable this optimization and ensure that this View exists in the native view hierarchy.

Optional contextMenuHidden

contextMenuHidden: undefined | false | true

If true, context menu is hidden. The default value is false.

Optional dataDetectorTypes

dataDetectorTypes: DataDetectorTypes | DataDetectorTypes[]

Determines the types of data converted to clickable URLs in the text input. Only valid if multiline={true} and editable={false}. By default no data types are detected.

You can provide one type or an array of many types.

Possible values for dataDetectorTypes are:

  • 'phoneNumber'
  • 'link'
  • 'address'
  • 'calendarEvent'
  • 'none'
  • 'all'

Optional defaultValue

defaultValue: undefined | string

Provides an initial value that will change when the user starts typing. Useful for simple use-cases where you don't want to deal with listening to events and updating the value prop to keep the controlled state in sync.

Optional disableFullscreenUI

disableFullscreenUI: undefined | false | true

When false, if there is a small amount of space available around a text input (e.g. landscape orientation on a phone), the OS may choose to have the user edit the text inside of a full screen text input mode. When true, this feature is disabled and users will always edit the text directly inside of the text input. Defaults to false.

Optional disabled

disabled: undefined | false | true

Optional editable

editable: undefined | false | true

If false, text is not editable. The default value is true.

Optional enablesReturnKeyAutomatically

enablesReturnKeyAutomatically: undefined | false | true

If true, the keyboard disables the return key when there is no text and automatically enables it when there is text. The default value is false.

Optional error

error: boolean | undefined

Optional hitSlop

hitSlop: Insets

This defines how far a touch event can start away from the view. Typical interface guidelines recommend touch targets that are at least 30 - 40 points/density-independent pixels. If a Touchable view has a height of 20 the touchable height can be extended to 40 with hitSlop={{top: 10, bottom: 10, left: 0, right: 0}} NOTE The touch area never extends past the parent view bounds and the Z-index of sibling views always takes precedence if a touch hits two overlapping views.

Optional importantForAccessibility

importantForAccessibility: "auto" | "yes" | "no" | "no-hide-descendants"

Controls how view is important for accessibility which is if it fires accessibility events and if it is reported to accessibility services that query the screen. Works for Android only. See http://developer.android.com/reference/android/R.attr.html#importantForAccessibility for references.

Possible values: 'auto' - The system determines whether the view is important for accessibility - default (recommended). 'yes' - The view is important for accessibility. 'no' - The view is not important for accessibility. 'no-hide-descendants' - The view is not important for accessibility, nor are any of its descendant views.

Optional inlineImageLeft

inlineImageLeft: undefined | string

If defined, the provided image resource will be rendered on the left.

Optional inlineImagePadding

inlineImagePadding: undefined | number

Padding between the inline image, if any, and the text input itself.

Optional inputAccessoryViewID

inputAccessoryViewID: undefined | string

Used to connect to an InputAccessoryView. Not part of react-natives documentation, but present in examples and code. See https://facebook.github.io/react-native/docs/inputaccessoryview.html for more information.

Optional keyboardAppearance

keyboardAppearance: "default" | "light" | "dark"

Determines the color of the keyboard.

Optional keyboardType

keyboardType: KeyboardTypeOptions

enum("default", 'numeric', 'email-address', "ascii-capable", 'numbers-and-punctuation', 'url', 'number-pad', 'phone-pad', 'name-phone-pad', 'decimal-pad', 'twitter', 'web-search', 'visible-password') Determines which keyboard to open, e.g.numeric. The following values work across platforms: - default - numeric - email-address - phone-pad The following values work on iOS: - ascii-capable - numbers-and-punctuation - url - number-pad - name-phone-pad - decimal-pad - twitter - web-search The following values work on Android: - visible-password

label

label: string

Optional maskProps

maskProps: TextInputMaskProps | undefined

Allows masking the input.

https://github.com/benhurott/react-native-masked-text

example

<CrossEditor label='Mobile' maskProps={{ type: 'cel-phone' }} />

Optional maxLength

maxLength: undefined | number

Limits the maximum number of characters that can be entered. Use this instead of implementing the logic in JS to avoid flicker.

Optional mode

mode: "flat" | "outlined" | undefined

Visual appearence. Default value is 'outlined'

https://callstack.github.io/react-native-paper/text-input.html

Optional multiline

multiline: undefined | false | true

Optional needsOffscreenAlphaCompositing

needsOffscreenAlphaCompositing: undefined | false | true

Whether this view needs to rendered offscreen and composited with an alpha in order to preserve 100% correct colors and blending behavior. The default (false) falls back to drawing the component and its children with an alpha applied to the paint used to draw each element instead of rendering the full component offscreen and compositing it back with an alpha value. This default may be noticeable and undesired in the case where the View you are setting an opacity on has multiple overlapping elements (e.g. multiple overlapping Views, or text and a background).

Rendering offscreen to preserve correct alpha behavior is extremely expensive and hard to debug for non-native developers, which is why it is not turned on by default. If you do need to enable this property for an animation, consider combining it with renderToHardwareTextureAndroid if the view contents are static (i.e. it doesn't need to be redrawn each frame). If that property is enabled, this View will be rendered off-screen once, saved in a hardware texture, and then composited onto the screen with an alpha each frame without having to switch rendering targets on the GPU.

Optional numberOfLines

numberOfLines: undefined | number

Optional onAccessibilityAction

onAccessibilityAction: undefined | function

When accessible is true, the system will try to invoke this function when the user performs an accessibility custom action.

platform

ios

Optional onAccessibilityTap

onAccessibilityTap: undefined | function

When accessible is true, the system will try to invoke this function when the user performs accessibility tap gesture.

platform

ios

Optional onBlur

onBlur: undefined | function

Optional onChange

onChange: undefined | function

Callback that is called when the text input's text changes.

Optional onChangeText

onChangeText: undefined | function

Optional onContentSizeChange

onContentSizeChange: undefined | function

Callback that is called when the text input's content size changes. This will be called with { nativeEvent: { contentSize: { width, height } } }.

Only called for multiline text inputs.

Optional onEndEditing

onEndEditing: undefined | function

Callback that is called when text input ends.

Optional onFocus

onFocus: undefined | function

Optional onKeyPress

onKeyPress: undefined | function

Callback that is called when a key is pressed. This will be called with { nativeEvent: { key: keyValue } } where keyValue is 'Enter' or 'Backspace' for respective keys and the typed-in character otherwise including ' ' for space.

Fires before onChange callbacks. Note: on Android only the inputs from soft keyboard are handled, not the hardware keyboard inputs.

Optional onLayout

onLayout: undefined | function

Invoked on mount and layout changes with

{nativeEvent: { layout: {x, y, width, height}}}.

Optional onMagicTap

onMagicTap: undefined | function

When accessible is true, the system will invoke this function when the user performs the magic tap gesture.

platform

ios

Optional onMoveShouldSetResponder

onMoveShouldSetResponder: undefined | function

Called for every touch move on the View when it is not the responder: does this view want to "claim" touch responsiveness?

Optional onMoveShouldSetResponderCapture

onMoveShouldSetResponderCapture: undefined | function

onStartShouldSetResponder and onMoveShouldSetResponder are called with a bubbling pattern, where the deepest node is called first. That means that the deepest component will become responder when multiple Views return true for *ShouldSetResponder handlers. This is desirable in most cases, because it makes sure all controls and buttons are usable.

However, sometimes a parent will want to make sure that it becomes responder. This can be handled by using the capture phase. Before the responder system bubbles up from the deepest component, it will do a capture phase, firing on*ShouldSetResponderCapture. So if a parent View wants to prevent the child from becoming responder on a touch start, it should have a onStartShouldSetResponderCapture handler which returns true.

Optional onResponderEnd

onResponderEnd: undefined | function

If the View returns true and attempts to become the responder, one of the following will happen:

Optional onResponderGrant

onResponderGrant: undefined | function

The View is now responding for touch events. This is the time to highlight and show the user what is happening

Optional onResponderMove

onResponderMove: undefined | function

The user is moving their finger

Optional onResponderReject

onResponderReject: undefined | function

Something else is the responder right now and will not release it

Optional onResponderRelease

onResponderRelease: undefined | function

Fired at the end of the touch, ie "touchUp"

Optional onResponderStart

onResponderStart: undefined | function

Optional onResponderTerminate

onResponderTerminate: undefined | function

The responder has been taken from the View. Might be taken by other views after a call to onResponderTerminationRequest, or might be taken by the OS without asking (happens with control center/ notification center on iOS)

Optional onResponderTerminationRequest

onResponderTerminationRequest: undefined | function

Something else wants to become responder. Should this view release the responder? Returning true allows release

Optional onScroll

onScroll: undefined | function

Invoked on content scroll with { nativeEvent: { contentOffset: { x, y } } }.

May also contain other properties from ScrollEvent but on Android contentSize is not provided for performance reasons.

Optional onSelectionChange

onSelectionChange: undefined | function

Callback that is called when the text input selection is changed.

Optional onStartShouldSetResponder

onStartShouldSetResponder: undefined | function

Does this view want to become responder on the start of a touch?

Optional onStartShouldSetResponderCapture

onStartShouldSetResponderCapture: undefined | function

onStartShouldSetResponder and onMoveShouldSetResponder are called with a bubbling pattern, where the deepest node is called first. That means that the deepest component will become responder when multiple Views return true for *ShouldSetResponder handlers. This is desirable in most cases, because it makes sure all controls and buttons are usable.

However, sometimes a parent will want to make sure that it becomes responder. This can be handled by using the capture phase. Before the responder system bubbles up from the deepest component, it will do a capture phase, firing on*ShouldSetResponderCapture. So if a parent View wants to prevent the child from becoming responder on a touch start, it should have a onStartShouldSetResponderCapture handler which returns true.

Optional onSubmitEditing

onSubmitEditing: undefined | function

Callback that is called when the text input's submit button is pressed.

Optional onTouchCancel

onTouchCancel: undefined | function

Optional onTouchEnd

onTouchEnd: undefined | function

Optional onTouchEndCapture

onTouchEndCapture: undefined | function

Optional onTouchMove

onTouchMove: undefined | function

Optional onTouchStart

onTouchStart: undefined | function

Optional placeholder

placeholder: undefined | string

Optional placeholderTextColor

placeholderTextColor: undefined | string

The text color of the placeholder string

Optional pointerEvents

pointerEvents: "box-none" | "none" | "box-only" | "auto"

In the absence of auto property, none is much like CSS's none value. box-none is as if you had applied the CSS class:

.box-none { pointer-events: none; } .box-none * { pointer-events: all; }

box-only is the equivalent of

.box-only { pointer-events: all; } .box-only * { pointer-events: none; }

But since pointerEvents does not affect layout/appearance, and we are already deviating from the spec by adding additional modes, we opt to not include pointerEvents on style. On some platforms, we would need to implement it as a className anyways. Using style or not is an implementation detail of the platform.

Optional removeClippedSubviews

removeClippedSubviews: undefined | false | true

This is a special performance property exposed by RCTView and is useful for scrolling content when there are many subviews, most of which are offscreen. For this property to be effective, it must be applied to a view that contains many subviews that extend outside its bound. The subviews must also have overflow: hidden, as should the containing view (or one of its superviews).

Optional render

render: undefined | function

Optional renderToHardwareTextureAndroid

renderToHardwareTextureAndroid: undefined | false | true

Whether this view should render itself (and all of its children) into a single hardware texture on the GPU.

On Android, this is useful for animations and interactions that only modify opacity, rotation, translation, and/or scale: in those cases, the view doesn't have to be redrawn and display lists don't need to be re-executed. The texture can just be re-used and re-composited with different parameters. The downside is that this can use up limited video memory, so this prop should be set back to false at the end of the interaction/animation.

Optional returnKeyLabel

returnKeyLabel: undefined | string

Sets the return key to the label. Use it instead of returnKeyType.

platform

android

Optional returnKeyType

returnKeyType: ReturnKeyTypeOptions

enum('default', 'go', 'google', 'join', 'next', 'route', 'search', 'send', 'yahoo', 'done', 'emergency-call') Determines how the return key should look.

Optional secureTextEntry

secureTextEntry: undefined | false | true

If true, the text input obscures the text entered so that sensitive text like passwords stay secure. The default value is false.

Optional selectTextOnFocus

selectTextOnFocus: undefined | false | true

If true, all text will automatically be selected on focus

Optional selection

selection: undefined | object

The start and end of the text input's selection. Set start and end to the same value to position the cursor.

Optional selectionColor

selectionColor: undefined | string

The highlight (and cursor on ios) color of the text input

Optional selectionState

selectionState: DocumentSelectionState

See DocumentSelectionState.js, some state that is responsible for maintaining selection information for a document

Optional shouldRasterizeIOS

shouldRasterizeIOS: undefined | false | true

Whether this view should be rendered as a bitmap before compositing.

On iOS, this is useful for animations and interactions that do not modify this component's dimensions nor its children; for example, when translating the position of a static view, rasterization allows the renderer to reuse a cached bitmap of a static view and quickly composite it during each frame.

Rasterization incurs an off-screen drawing pass and the bitmap consumes memory. Test and measure when using this property.

Optional spellCheck

spellCheck: undefined | false | true

If false, disables spell-check style (i.e. red underlines). The default value is inherited from autoCorrect

Optional style

style: any

Optional testID

testID: undefined | string

Used to locate this view in end-to-end tests

Optional textBreakStrategy

textBreakStrategy: "simple" | "highQuality" | "balanced"

Set text break strategy on Android API Level 23+, possible values are simple, highQuality, balanced The default value is simple.

Optional textContentType

textContentType: "none" | "URL" | "addressCity" | "addressCityAndState" | "addressState" | "countryName" | "creditCardNumber" | "emailAddress" | "familyName" | "fullStreetAddress" | "givenName" | "jobTitle" | "location" | "middleName" | "name" | "namePrefix" | "nameSuffix" | "nickname" | "organizationName" | "postalCode" | "streetAddressLine1" | "streetAddressLine2" | "sublocality" | "telephoneNumber" | "username" | "password"

Give the keyboard and the system information about the expected semantic meaning for the content that users enter.

For iOS 11+ you can set textContentType to username or password to enable autofill of login details from the device keychain.

To disable autofill, set textContentType to none.

Possible values for textContentType are:

  • 'none'
  • 'URL'
  • 'addressCity'
  • 'addressCityAndState'
  • 'addressState'
  • 'countryName'
  • 'creditCardNumber'
  • 'emailAddress'
  • 'familyName'
  • 'fullStreetAddress'
  • 'givenName'
  • 'jobTitle'
  • 'location'
  • 'middleName'
  • 'name'
  • 'namePrefix'
  • 'nameSuffix'
  • 'nickname'
  • 'organizationName'
  • 'postalCode'
  • 'streetAddressLine1'
  • 'streetAddressLine2'
  • 'sublocality'
  • 'telephoneNumber'
  • 'username'
  • 'password'

Optional theme

theme: ThemeShape

Optional underlineColor

underlineColor: undefined | string

Optional underlineColorAndroid

underlineColorAndroid: undefined | string

The color of the textInput underline.

Optional value

value: undefined | string